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New Star Wars hero Rebel Agent Kyle Katarn returns in this second graphic story album-packed with 25 full-color illustrations! Based on the #1 bestselling Star Wars: Dark Forces and Jedi Knight interactive games, Rebel Agent is part two of a trilogy written by acclaimed author William C. Dietz (By Blood Alone) and stunningly illustrated by award-winning artist Ezra Tucker (The Adventures of Little Nettie Windship children's book series).In his second adventure, Kyle Katarn secures a mysterious disc that gives him the location of a map to the Valley of the Jedi, a place Kyle's late father had stumbled upon and kept secret. Now it's a race between Kyle and agents of the Empire to see who can get to the map-and the Valley-first...
"Extremely well-written, lushly-painted. A beautiful, high-quality work that will complement any Star Wars collection." -Sci-Fi Universe
- Sales Rank: #1439268 in Books
- Brand: Brand: Berkley
- Published on: 1999-05-01
- Released on: 1999-06-01
- Original language: English
- Number of items: 1
- Dimensions: 10.20" h x .30" w x 6.74" l, .80 pounds
- Binding: Paperback
- 128 pages
- Used Book in Good Condition
Amazon.com Review
A Knight shall come, a battle will be fought, and the prisoners go free."
Like The Empire Strikes Back, Rebel Agent is the middle story in an epic Star Wars trilogy (in this case, the illustrated Dark Forces trilogy that begins with Soldier for the Empire and ends with Jedi Knight). As a middle story, it is written with the expectation that you already know that the hero, Kyle Katarn, is an ex-storm trooper who defected to the Rebellion after his father was brutally murdered by the Empire. But Rebel Agent actually begins with a flashback to the years before the action of the trilogy. Kyle's father, Morgan, stumbles onto the legendary Valley of the Jedi while fleeing an Imperial crackdown on Sulon. The Valley is a resting place for thousands of ancient Jedi souls, and its potential power as a tool for good or evil will remind readers of the ark of the covenant in Raiders of the Lost Ark. After making a map, Morgan hides his discovery since he knows that the ascendant Empire is likely to make use of it long before the struggling rebels can.
The story then shifts to the days after Kyle's first successful rebel mission (detailed in Soldier for the Empire). From a scheming droid named 8t88--and through communications with a ghostly Jedi named Rahn--Kyle learns of the Valley and is drafted by Luke Skywalker and Mon Mothma to find his father's map at all costs. The action intensifies as Kyle--now a Jedi-in-training--races with Jerec and his band of Dark Jedi to uncover the coordinates of the Valley.
One of the best parts of Dark Forces is Dietz's characterization of the Empire, and in this volume it is the power-hungry droid, 8t88, who steals the show with lines like: "The malfunction is in your skull, a difficult place to make repairs.... A CPU makes more sense." In the end, though, the book is not as strong as the first and third volumes. One wonders, for example, why the budding romance between Kyle and Jan is interrupted by their long separations. Also, while Ezra Tucker's paintings perfectly capture the tattooed, lined face of Jerec, they are often cartoonish in comparison to Dean Williams's hyperrealism in the first volume. And the ending finds almost nothing resolved: you'll want Jedi Knight in hand right away when you turn the last page of Rebel Agent. --Patrick O'Kelley
From School Library Journal
YA-After Kyle's father is killed by an evil Jedi and Kyle has come over to the positive side of the Force, he discovers that his father has left behind the secret to the Valley of the Jedi. Kyle accepts the power of the Force and begins his initiation as a Jedi Knight even as he battles great odds to prevent misuse of the valley. Aided by his female superior officer, he completes his quest for the highly guarded information. As the story ends, they acknowledge their love for one another and as Luke Skywalker arrives, they begin plans for the next great adventure. Dietz moves the story along with plenty of battle scenes and odd space-alien life-forms. There is a seemingly never-ending supply of technological wonders and weapons. Blood flows freely, both humanoid and from the multitude of beings that inhabit that particular space environment. Droids appear frequently and carry the same importance as their humanoid counterparts. Action takes place inside of trees; along narrow passages; across the great expanse of space; and in, under, and through all sorts of buildings. For young adults who enjoy CD-ROM interactive games like Star Wars or reading space adventures, this second part of the trilogy will be of interest. A caveat: the book does differ from the LucasArts Dark Forces game.
Pam Johnson, Fairfax County Public Library, VA
Copyright 1998 Reed Business Information, Inc.
From Library Journal
This latest installment from the producers of Star WarsR Original Radio Dramas (Audio Reviews, LJ 8/95) is the second in a series of three stories based on the Star WarsR: Dark ForcesTM and Jedi KnightTM interactive games. As the title suggests, the plot centers around a rebel agent named Kyle Katarn, son of Morgan Katarn of the rebel alliance. With the help of his love interest/rebel alliance partner, self-taught Jedi Kyle launches a mission to find the legendary Valley of the Jedi, overthrow the evil Dark Jedi Jerek, avenge his father's death, and complete his training to become a fully realized Jedi knight. The original musical production, combined with sound effects and full dramatization, helps to move the tale along nicely; but as an audio adaptation, this novel clearly loses something in the translation. This "rebel agent" finds himself unaccompanied throughout three quarters of the story; consequently, the listener spends much of the plot with a protagonist who is constantly and obsessively "talking himself through" much of the action. However, as is often the case with these installments and their loyal readers/listeners, who really cares about such minutiae? The Star WarsR saga returns with special guest appearances by old favorites Luke Skywalker and Princess Leia Organa-Solo. Recommended for all sf audio collections.?Charlie Weiss, formerly with "Library Journal"
Copyright 1998 Reed Business Information, Inc.
Most helpful customer reviews
1 of 1 people found the following review helpful.
It's about time!
By Charles Phipps
This book is another look at the development of Kyle Katarn, argueably the most underdeveloped and most interesting character ever to grace a graphic novel. Not to spoil anything but it's ABOUT TIME those two got together, you'd think they'd have noticed earlier! The book has some great scenes, the Raiders of the Lost Arc scene with Katarn and Gorc. The murderous Droid 88 and Raan. Still some parts didnt click, the discovery of the Valley and the Dark Jedi who I had no feel for whatsoever. Save Yun, Jerec, and Sarris...alittle. The art was excellent. I think a trilogy is not enough frankly for Katarn and he needs to have a "Mysteries of the Sith" sequel.
2 of 3 people found the following review helpful.
Not as good as the others
By Nathan
The first Dark Forces "graphic story album," Soldier for the Empire, was a very good and beautifully illustrated book. Unfortunately, the sequel falls short in many ways.
Picking up the action again after the Kyle Katarn's exploits in the Dark Forces computer game, this book takes place somewhere between Return of the Jedi and the conquest of Coruscant in the X-Wing novels. It details the first half of the Dark Forces II: Jedi Knight computer game, instead of being more of an original story like the Soldier, with mixed results.
At times, the action is like the last chapter of Soldier, almost word for word out of the game. At other times though, it's hard to place what's going on. Also, for obvious reasons, the book can't parallel the game detail for detail. There are more characters and details filled in between missions.
While the first book was well and succinctly written, this one is far too much so; it would have benefitted immeasurably from another fifty pages or so of materiel. Kyle, even with the extra stuff going on not in the game, seems to jump from adventure to adventure, unevenly able to call on the Force, and sometimes the chapters and situations seem to lose focus, or switch POVs without breaks. It's kind of annoying.
And the ease with which Kyle takes out Pic and Gorc...straight out of Indiana Jones...just whip out the blaster and shoot the guy. It was kind of silly.
Probably the most dissatisfying bit about this book though is the quality of illustrations. While by no means bad, the art can't stand up with Dorman's literal renditions in Jedi Knight, and certainly isn't even comparable to William's beautiful renditions in Soldier for the Empire.
Despite all this, the book isn't that bad. It still has a bunch of cool action, evil enemies, witty dialogue, and even though it is very incomplete, the you know that there'll be a sequel to wind everything up.
This book ent so good, but I'm looking forward to the third one.
0 of 0 people found the following review helpful.
G-O-O-D
By Tannerhaus
I got what I was looking for on time and in a good condition. For this I commend this seller. In the annals of history they will be known as a forthright trader of goods who sells their used wares fairly and honestly. May the stars and heavens sing out praises to the retail exploits of these good people, and bestow upon them many good fortunes in the form of close parking spots at the grocery store and favorable weather conditions for picnics.
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